![]() ![]() While both games feature fires that can spread across shrubbery and grassland, only in Far Cry 2 do the flames have a visible impact on the environment. In Far Cry 2 you better watch your head, as projectiles will plummet back down to earth, usually around where you’re standing. In Far Cry 5, your RPG or rocket will sail into the clouds, never to be seen again. ![]() That is until you equip armour-piercing ammunition, which can actually go through some materials.Įveryone gets bored now and again, and decides to shoot something up into the sky to see what happens. Wooden fences, vehicles and more are all perfectly fine to take cover behind. In Far Cry 5, this feature is totally absent. ![]() It worked the other way around, too, where players could be injured by shots penetrating their cover. In Far Cry 2, should an enemy position themselves behind a wall, or thin cover, the player could shoot through the material to kill them. Crowbcat’s video is 20 minutes long (though I recommend you watch it), so here’s a TL DW for those without the time on their hands. Despite being seperated by 10 years, and running on the same modified CryEngine, the 2008 game has quite a few features its successor does not. Yet, despite the game’s admirable graphical fidelity and Ubisoft bringing the setting of Hope County to life, the game is actually missing a whole bevvy of features present in Far Cry 2, a game released ten years ago in 2008.Ĭrowbcat, possibly one of the best YouTube channels out there for exposing detail drops, mistakes and development lies, recently uploaded a video comparing the two games. The game introduces players to a familiar format - that of an open world filled with bad guys, flora and fauna. Articles // 11th Apr 2018 - 6 years ago // By Alex Hamilton 15 things Far Cry 2 did better than Far Cry 5įar Cry 5 has recently launched, to vaguely positive reviews from the press. ![]()
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